
Over 2 million downloads and counting
Featured by Apple, Google, and Microsoft
Ancient Adventure, Modern Gameplay
Tag-team mechanics and authentic Mesopotamian art in a unique puzzle platformer

✦ Unique Tag-Team Gameplay
Switch between the twin princes of Babylon, each with different abilities to solve challenging puzzles and discover hidden secrets in this ancient world.

✦ Ancient Mesopotamian Art
Experience authentic historical visuals and environments meticulously researched and designed to bring the ancient world of Babylon to life.

✦ Engaging Puzzle Platforming
Navigate intricate levels filled with traps, enemies, and brain-teasing puzzles that will challenge your reflexes and wit.

✦ Original Soundtrack
Immerse yourself in the world of ancient Babylon with an enchanting original soundtrack that captures the mystique of Mesopotamian culture.
4.5/5
GamePro
SILVER AWARD
PocketGamer
Game of the Week
TouchArcade
Available Now
Get Babylonian Twins for your device
Experience the classic Amiga demo that started it all!
TouchArcade:
"Certainly a game that will remain on our iPhones and iPads for a long time to come - 4.5/5 Top Platformer of the Year 2010!"
PocketGamer:
"Well preserved artefact - resembling a cross between Aladdin and Prince of Persia - SILVER AWARD 8/10, Game of the Week"
The Story
Babylonian Twins was originally developed for the revolutionary Commodore Amiga computer in Baghdad under the difficult economic sanctions period between 1993 and 1994. However, the game was never published due the economic sanctions and the demise of Commodore ( Visit our Press page for featured articles, interviews, and publications about Babylonian Twins). The game is considered by many to be the first commercial quality game developed in Iraq.

The game author, producer and programmer, Rabah Shihab, was at that time a student at the computer engineering department at Baghdad University. He developed the game with the help of his friends Murtadha Salman, a talented artist who was a student at the Architecture department at the same university, and Mahir AlSalman, a talented musician and a medical student at that time.
The game was developed on one Amiga 500 computer with only 500KB of memory and no hard drive. The game was written entirely in MC68000 assembly language with direct programming of the Amiga custom chips. A proprietary map editor was developed to design the game levels. The team used authentic history books to derive the graphics of the game and the soundtracks were all original.
In 2007, a video of the game was posted on YouTube which was later discovered by the Amiga community and posted on the English Amiga Board. With strong demand from the community, Rabah prepared and released a demo of the game for the Amiga in 2008. The demo was well received with thousands of downloads and unique hits on the game's website from over 70 countries.
In early 2009, after more than 15 years of completing the original Amiga project. Rabah reunited his original team to port and release the game on the iPhone and other platforms. The new version includes enhanced HD graphics, music and sounds, and new innovative game play elements and many additional levels.
Game Guide
Controls
Use the on-screen controls to move the characters left and right, jump, and switch between twins.
Special moves include drilling (for Blasir) and spinning (for Nasir). Different characters have different abilities needed to solve puzzles.
Objectives
Collect keys to unlock doors and find all hidden treasures in each level.
Switch between twins to overcome obstacles and solve puzzles. Work together to progress through the levels.
Tips & Tricks
Explore every corner of each level to find hidden treasures and secret passages.
Pay attention to the environment for clues on how to solve puzzles. Sometimes you'll need to use one twin to help the other reach new areas.
Technical Support
If you're experiencing any issues with the game, please check our Contact page for support options.
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GamePro:
"Offers fantastic head-scratching puzzles that are incredibly satisfying to solve -GAMEPRO 4.5/5 - Game of the Week"
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