Babylonian Twins
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EST. 1993 · BAGHDAD / REMASTERED 2010 · WORLDWIDE

Babylonian Twins

A puzzle-platform odyssey through ancient Mesopotamia. Switch between the twin princes Nasir & Blasir to drill, dash and outwit the curse that has fallen on Babylon.

2M+players worldwide
5ancient worlds
11languages
Scroll the tablet
Chapter I · The Origin

Born in Baghdad,
1993.

A computer-engineering student named Rabah Shihab sat at an Amiga 500 with half a megabyte of RAM and no hard drive — and wrote, in pure machine code, what would become the first commercial-quality video game ever made in Iraq.

Half a megabyte of memory and a city under embargo. What we had in abundance was time — and a story worth telling.
Rabah Shihab · Creator

The city was under embargo. Parts were scarce, manuals were photocopies, and every byte had to be earned. Over long nights the twin princes took shape — hand-drawn, frame by frame — climbing ziggurats and vaulting across a Babylon rendered from memory and old photographs.

Sixteen years later the game was restored and re-released to a new generation — reaching over two million players around the world. In 2026 it returns again, rebuilt in a modern engine, faithful to every jump and secret of the original.

Explore the 1993 Amiga original
  • 1Amiga 500
  • ½ MBof RAM
  • $0budget
  • 16 yrsto restore
  • 2M+players
Chapter II · The Heroes

Two princes. One curse.

Nasir and Blasir move as one. Tap to hand the adventure from brother to brother — each has the strength the other lacks.

Nasir
The Elder

Nasir

𒈾𒋗 · na-šir

Strong and deliberate. Nasir carries the mace and the weight — the brother who breaks the way through.

  • MaceSmashes blocks and stuns guards up close.
  • DrillHolds to bore straight down through soft ground.
  • BraceAnchors switches and heavy mechanisms.
Blasir
The Swift

Blasir

𒁀𒆷𒋗 · ba-la-šir

Light and quick. Blasir carries the blade and the wind — the brother who slips past what cannot be broken.

  • SwordFast strikes and ranged parries.
  • Air-dashBursts across gaps too wide to jump.
  • SpringBounces to ledges out of ordinary reach.

Every room is a two-body puzzle. Switch twins in a single tap — the levels are built for both of them at once.

Chapter III · The Journey

Five ancient worlds.

From the dungeons beneath the city to the summit of the great tower — each world hand-drawn, layered and full of hidden rooms.

Chapter IV · Play

See it move.

Tap to switch. Hand the adventure to the other twin in a single tap — mid-jump if you dare.
Hand-drawn levels. Sprawling, multi-layered maps with hidden treasures and bonus rooms.
Authentic score. An original Middle-Eastern soundtrack by an Iraqi composer.
Chapter V · The Remaster

Rebuilt for every screen.

The 2026 edition keeps every jump of the original and adds the comfort of a modern game.

Controls you can move.
Made yours

Controls you can move.

A fully customizable on-screen D-pad — drag it, resize it, place every button exactly where your thumbs want it. Full gamepad and Steam Input support too, so it plays right on a phone, a tablet, or a TV.

TOUCH · GAMEPAD · KEYBOARD · STEAM INPUT

Play in your language.
Read it your way

Play in your language.

The first video game made in Iraq now speaks eleven languages — with full right-to-left Arabic, the language it was born in.

Englishالعربية日本語中文EspañolFrançaisDeutsch한국어PortuguêsРусскийItaliano
Chapter VI · The Reception

What the press wrote.

A well-preserved artefact — resembling a cross between Aladdin and Prince of Persia.

Silver Award · Game of the Week 8/10

A beautifully restored example of how games used to be — sprawling, multi-layered levels that require an orderly, methodical approach.

Pocket Gamer

A puzzle/platformer milestone, sixteen years in the making — attended to with the utmost care.

TouchArcade

It gives over a million users around the world a better understanding of Iraq’s past — and, one hopes, a connection to its current struggles to preserve its history.

Play the Past
Chapter VIII · Get notified

Be first at the gates.

The twins are coming to Steam — Windows, Mac and Linux — and the retro Amiga edition is on its way too. Leave your email and we’ll send one message when they ship. Nothing else.

Chapter IX · Say hello

Get in touch.

Press, questions, or just a hello from an old Amiga fan — we read everything.