A puzzle-platform odyssey through ancient Mesopotamia. Switch between the twin princes Nasir & Blasir to drill, dash and outwit the curse that has fallen on Babylon.
A computer-engineering student named Rabah Shihab sat at an Amiga 500 with half a megabyte of RAM and no hard drive — and wrote, in pure machine code, what would become the first commercial-quality video game ever made in Iraq.
Half a megabyte of memory and a city under embargo. What we had in abundance was time — and a story worth telling.
Rabah Shihab · Creator
The city was under embargo. Parts were scarce, manuals were photocopies, and every byte had to be earned. Over long nights the twin princes took shape — hand-drawn, frame by frame — climbing ziggurats and vaulting across a Babylon rendered from memory and old photographs.
Sixteen years later the game was restored and re-released to a new generation — reaching over two million players around the world. In 2026 it returns again, rebuilt in a modern engine, faithful to every jump and secret of the original.
Nasir and Blasir move as one. Tap to hand the adventure from brother to brother — each has the strength the other lacks.
The Elder
Nasir
𒈾𒋗 · na-šir
Strong and deliberate. Nasir carries the mace and the weight — the brother who breaks the way through.
MaceSmashes blocks and stuns guards up close.
DrillHolds to bore straight down through soft ground.
BraceAnchors switches and heavy mechanisms.
The Swift
Blasir
𒁀𒆷𒋗 · ba-la-šir
Light and quick. Blasir carries the blade and the wind — the brother who slips past what cannot be broken.
SwordFast strikes and ranged parries.
Air-dashBursts across gaps too wide to jump.
SpringBounces to ledges out of ordinary reach.
Every room is a two-body puzzle. Switch twins in a single tap — the levels are built for both of them at once.
Chapter III · The Journey
Five ancient worlds.
From the dungeons beneath the city to the summit of the great tower — each world hand-drawn, layered and full of hidden rooms.
I
The Assyrian Palace
É.GAL — the great house
Lion-friezes and lamassu guard the tan halls of Ashur. Vaults and false walls hide the first treasures.
II
The Prison
the deep cells
Torch-lit stone, rushing water and a friend to free from behind the bars.
III
Procession Street
Ishtar’s way
The blue-glazed boulevard of the Ishtar Gate — crowds, guards and daisies of gold.
IV
Tower of Babylon
the ascent
Up the ziggurat, ring by ring, toward the sky and the heart of the curse.
V
The Holy Gardens
the hanging gardens
Floating islands, waterfalls and palms above the clouds — the seventh wonder, alive.
Chapter IV · Play
See it move.
Tap to switch. Hand the adventure to the other twin in a single tap — mid-jump if you dare.
Hand-drawn levels. Sprawling, multi-layered maps with hidden treasures and bonus rooms.
Authentic score. An original Middle-Eastern soundtrack by an Iraqi composer.
Chapter V · The Remaster
Rebuilt for every screen.
The 2026 edition keeps every jump of the original and adds the comfort of a modern game.
Made yours
Controls you can move.
A fully customizable on-screen D-pad — drag it, resize it, place every button exactly where your thumbs want it. Full gamepad and Steam Input support too, so it plays right on a phone, a tablet, or a TV.
TOUCH · GAMEPAD · KEYBOARD · STEAM INPUT
Read it your way
Play in your language.
The first video game made in Iraq now speaks eleven languages — with full right-to-left Arabic, the language it was born in.
It gives over a million users around the world a better understanding of Iraq’s past — and, one hopes, a connection to its current struggles to preserve its history.
The twins are coming to Steam — Windows, Mac and Linux — and the retro Amiga edition is on its way too. Leave your email and we’ll send one message when they ship. Nothing else.
Chapter IX · Say hello
Get in touch.
Press, questions, or just a hello from an old Amiga fan — we read everything.