Where it all began.
Babylonian Twins was written in 1993 in Baghdad, under embargo, on a Commodore Amiga 500 with half a megabyte of RAM — hand-coded in 68000 assembly by Rabah Shihab, with art by Murtadha Salman and music by Mahir AlSalman. It is widely considered the first commercial-quality video game made in Iraq.
The Amiga, reborn.
A pixel-faithful rebuild of the original in a modern engine — native 320×256 look, running on today's machines. Coming soon — get notified →
The original · full ADFThe complete 1993 game — free.
Both original disks, released after 33 years. Free on itch — boots in FS-UAE/WinUAE or on a real A500. →
The 1993 demo disk (.adf) — the one the community passed around since 2008 — still lives here as history.
The original worlds.
Captured from the faithful rebuild — every tile, enemy and secret as it was on the Amiga.
Made under sanctions.
Parts were scarce and manuals were photocopies. Every byte was earned. The game ran on the Amiga's custom chipset with smooth parallax and hand-drawn animation — a technical feat for 512 KB.
In 2008 a video surfaced online and the Amiga community took notice; a playable demo followed, downloaded from over 70 countries. That response reunited the team and led to the modern Definitive Edition.
Run it yourself.
You'll need an Amiga emulator and a legally-owned Kickstart ROM:
- FS-UAE — cross-platform
- WinUAE — Windows
- Amiga Forever — legal ROM package
Also available: the original demo in RAR format.
See the Amiga original run.
The 1993 assembly was read back, level by level, to rebuild the game in a modern engine — including the parts nobody remembered. How the port was actually done →
Get the modern game →