The Reception
What the press wrote.
Over three decades, Babylonian Twins has been covered as a piece of gaming history — the first commercial-quality game made in Iraq. A selection of features, reviews and interviews.
Press Kit
Everything you need.
Fact sheet, logo, key art, 2026 screenshots, and the 1993 Amiga original.
Fast facts
- Developer · Bithunch LLC
- Origin · Baghdad, Iraq — 1993; first commercial game made in Iraq
- 2026 release · the Definitive Edition
- Platforms · Steam (Win · Mac · Linux); iOS & Android live
- Price · $14.99 on Steam; free to start on mobile
- Languages · 11, including Arabic (RTL)
Team & accolades
- Rabah Shihab · author & code
- Murtadha Salman · graphics
- Mahir AlSalman · music
- TouchArcade 4.5/5 · Metacritic 79/100
- Pocket Gamer Silver Award · Featured by Apple & Google
Links
- Wishlist on Steam ↗
- The full story · The 1993 original
- Press contact
contact@bithunch.com
On AI: the 2026 rebuild used AI tooling to port the code between engines. All art, music, and level design are original human work (1993/2010). “AI moved the code. Humans made the game.”
Selected coverage
Community: English Amiga Board thread
· The Amiga original