What the press wrote.
Over three decades, Babylonian Twins has been covered as a piece of gaming history — the first commercial-quality game made in Iraq. A selection of features, reviews and interviews.
Everything you need.
Fact sheet, logo, key art, 2026 screenshots, and the 1993 Amiga original.
- Developer · BitHunch LLC
- Origin · Baghdad, Iraq — 1993; first commercial game made in Iraq
- 2026 release · the Definitive Edition
- Platforms · Steam (Win · Mac · Linux); iOS & Android live
- Price · $14.99 on Steam; free to start on mobile
- Languages · 11, including Arabic (RTL)
- Rabah Shihab · author & code
- Murtadha Salman · graphics
- Mahir AlSalman · music
- TouchArcade 4.5/5 · Metacritic 79/100
- Pocket Gamer Silver Award · Eurogamer 7/10
- Featured by Apple & Google · #8 Top Paid iPad Apps (2010)
On AI: the 2026 rebuild used AI tooling to port the code between engines. All art, music, and level design are original human work (1993/2010). “AI moved the code. Humans made the game.”
Selected coverage
The Iraqi Amiga game that finally reached players
Download Games Roundup — “stood the test of time remarkably well”
Vancouver developer scores a hit with Babylonian Twins puzzle game
“In terms of level design, Babylonian Twins scores top marks… If it had a decent checkpoint system, Babylonian Twins would be excellent — so let's hope future builds respond to the feedback.”
It took sixteen years to respond. The Definitive Edition has checkpoints — and instant resume, so a phone call can't cost you a level. It was the first thing we fixed.
The record, 2010–2012
Every line below is backed by a screenshot taken at the time. Click any one to see it.