Babylonian Twins
The Reception

What the press wrote.

Over three decades, Babylonian Twins has been covered as a piece of gaming history — the first commercial-quality game made in Iraq. A selection of features, reviews and interviews.

Press Kit

Everything you need.

Fact sheet, logo, key art, 2026 screenshots, and the 1993 Amiga original.

Download press kit (.zip) ↓
Fast facts
  • Developer · BitHunch LLC
  • Origin · Baghdad, Iraq — 1993; first commercial game made in Iraq
  • 2026 release · the Definitive Edition
  • Platforms · Steam (Win · Mac · Linux); iOS & Android live
  • Price · $14.99 on Steam; free to start on mobile
  • Languages · 11, including Arabic (RTL)
Team & accolades
  • Rabah Shihab · author & code
  • Murtadha Salman · graphics
  • Mahir AlSalman · music
  • TouchArcade 4.5/5 · Metacritic 79/100
  • Pocket Gamer Silver Award · Eurogamer 7/10
  • Featured by Apple & Google · #8 Top Paid iPad Apps (2010)

On AI: the 2026 rebuild used AI tooling to port the code between engines. All art, music, and level design are original human work (1993/2010). “AI moved the code. Humans made the game.”

Selected coverage

GamePro

The first Iraqi video game

Wired

Gaming history made in Iraq — from the Amiga to the iPad

Edge Magazine

Made in Iraq

Ars Technica

Shadow of the 16-bit beast — an Amiga retrospective

The Independent

The unlikely story of an Iraqi-made game

Kotaku

The Iraqi Amiga game that finally reached players

Luke Plunkett, 13 Apr 2010 — original permalink now 404s
AOL News

First Iraqi video game, 17 years in the making

Dave Thier, 17 Apr 2010
TouchArcade

A puzzle-platformer milestone, 16 years in the making

TouchArcade

Review

Pocket Gamer

Silver Award — the lost Amiga puzzle-platformer returns

Eurogamer

Download Games Roundup — “stood the test of time remarkably well”

Kristan Reed, 7 May 2010 · 7/10
Buttonless (book)

Featured among the great iPhone game stories

Play the Past

Cultural heritage and Iraq's past

Vancouver Sun

Vancouver developer scores a hit with Babylonian Twins puzzle game

Print edition, 13 Apr 2010, page C2
Wharton · UPenn

Incubating Silicon-Valley-style ideas in the Middle East

Obligement

Developer interview with Rabah Shihab

“In terms of level design, Babylonian Twins scores top marks… If it had a decent checkpoint system, Babylonian Twins would be excellent — so let's hope future builds respond to the feedback.”

Eurogamer · Kristan Reed · 7 May 2010 7/10

It took sixteen years to respond. The Definitive Edition has checkpoints — and instant resume, so a phone call can't cost you a level. It was the first thing we fixed.

The record, 2010–2012

Every line below is backed by a screenshot taken at the time. Click any one to see it.

Charts
Featured by Apple & Google
Community
See all nine screenshots with context →
Community: English Amiga Board thread · The Amiga original
Play Babylonian Twins →