Babylonian Twins
The Reception

What the press wrote.

Over three decades, Babylonian Twins has been covered as a piece of gaming history — the first commercial-quality game made in Iraq. A selection of features, reviews and interviews.

Press Kit

Everything you need.

Fact sheet, logo, key art, 2026 screenshots, and the 1993 Amiga original.

Download press kit (.zip) ↓
Fast facts
  • Developer · Bithunch LLC
  • Origin · Baghdad, Iraq — 1993; first commercial game made in Iraq
  • 2026 release · the Definitive Edition
  • Platforms · Steam (Win · Mac · Linux); iOS & Android live
  • Price · $14.99 on Steam; free to start on mobile
  • Languages · 11, including Arabic (RTL)
Team & accolades
  • Rabah Shihab · author & code
  • Murtadha Salman · graphics
  • Mahir AlSalman · music
  • TouchArcade 4.5/5 · Metacritic 79/100
  • Pocket Gamer Silver Award · Featured by Apple & Google

On AI: the 2026 rebuild used AI tooling to port the code between engines. All art, music, and level design are original human work (1993/2010). “AI moved the code. Humans made the game.”

Selected coverage

GamePro

The first Iraqi video game

Wired

Gaming history made in Iraq — from the Amiga to the iPad

Edge Magazine

Made in Iraq

Ars Technica

Shadow of the 16-bit beast — an Amiga retrospective

The Independent

The unlikely story of an Iraqi-made game

TouchArcade

A puzzle-platformer milestone, 16 years in the making

TouchArcade

Review

Pocket Gamer

Silver Award — the lost Amiga puzzle-platformer returns

Buttonless (book)

Featured among the great iPhone game stories

Play the Past

Cultural heritage and Iraq's past

Vancouver Sun

Vancouver developer's game rockets to the top 20

Wharton · UPenn

Incubating Silicon-Valley-style ideas in the Middle East

Obligement

Developer interview with Rabah Shihab

Community: English Amiga Board thread · The Amiga original
Play Babylonian Twins →